Enum DebugMaterialMode
Debug material modes.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.universal@13.1/Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugMaterialMode
Fields
Name | Description | Value |
---|---|---|
Albedo | Display material albedo. |
|
Alpha | Display material alpha. |
|
AmbientOcclusion | Display material ambient occlusion. |
|
Emission | Display material emission. |
|
LightingComplexity | Display evaluated lighting complexity. |
|
Metallic | Display material metallic. |
|
None | No material debug. |
|
NormalTangentSpace | Display material normal (tangent space). |
|
NormalWorldSpace | Display material normal (world space). |
|
Smoothness | Display material smoothness. |
|
Specular | Display material specular. |
|
SpriteMask | Display material sprite mask. |