Enum DebugLightingMode
Debug modes for lighting.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.universal@13.1/Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugLightingMode
Fields
Name | Description | Value |
---|---|---|
LightingWithNormalMaps | Display lighting result (including normal maps). |
|
LightingWithoutNormalMaps | Display lighting result without applying normal maps. |
|
None | No lighting debug mode. |
|
Reflections | Display only reflections. |
|
ReflectionsWithSmoothness | Display only reflections with smoothness. |
|
ShadowCascades | Display shadow cascades using different colors. |