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    Class RenderObjects

    Inheritance
    Object
    Object
    ScriptableObject
    ScriptableRendererFeature
    RenderObjects
    Inherited Members
    ScriptableRendererFeature.isActive
    ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, CameraData)
    ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, RenderingData)
    ScriptableRendererFeature.SetActive(Boolean)
    ScriptableRendererFeature.Dispose()
    ScriptableRendererFeature.Dispose(Boolean)
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Object.ReferenceEquals(Object, Object)
    Namespace: UnityEngine.Experimental.Rendering.Universal
    Syntax
    [ExcludeFromPreset]
    [Tooltip("Render Objects simplifies the injection of additional render passes by exposing a selection of commonly used settings.")]
    public class RenderObjects : ScriptableRendererFeature, IDisposable

    Fields

    settings

    Declaration
    public RenderObjects.RenderObjectsSettings settings
    Field Value
    Type Description
    RenderObjects.RenderObjectsSettings

    Methods

    AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Declaration
    public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderer renderer
    RenderingData renderingData
    Overrides
    ScriptableRendererFeature.AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Create()

    Declaration
    public override void Create()
    Overrides
    ScriptableRendererFeature.Create()
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    Generated by DocFX on 18 October 2023