Converting your shaders
Shaders written for the Built-in Render Pipeline are not compatible with Universal Render Pipeline (URP) shaders. Unity renders objects with the default magenta error shader if they use Built-In Render Pipeline shaders.
Use the Render Pipeline Converter to convert any of Unity's built-in Built-In Render Pipeline materials and shaders to a URP material and shader. Refer to Shader mappings for more information.
Note: The Render Pipeline Converter makes irreversible changes to the project. Back up your project before the conversion.
Tip: If the preview thumbnails in the Project view are not shown correctly after the conversion, try right-clicking anywhere in the Project view and selecting Reimport All.
For SpeedTree Shaders, Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button.
Custom shaders
You cannot upgrade Custom Unity shaders written for the Built-in Render Pipeline. Instead, custom shaders must be rewritten to work with URP or recreated in ShaderGraph. For an example of how to rewrite and upgrade a Built-In Render Pipeline custom shader to be compatible with URP, refer to Upgrade custom shaders for URP compatibility.
Any Materials in a Scene that use a custom shader when you upgrade a project to use URP turn pink to indicate the Material no longer works. To fix this, upgrade or change the Material's shader to one that is compatible with URP.
Note: URP does not support Surface Shaders.
Shader mappings
The following table shows which URP shaders the Built-in Render Pipeline shaders convert to when you use the Render Pipeline Converter.
Unity built-in shader | Universal Render Pipeline shader |
---|---|
Standard | Universal Render Pipeline/Lit |
Standard (Specular Setup) | Universal Render Pipeline/Lit |
Standard Terrain | Universal Render Pipeline/Terrain/Lit |
Particles/Standard Surface | Universal Render Pipeline/Particles/Lit |
Particles/Standard Unlit | Universal Render Pipeline/Particles/Unlit |
Mobile/Diffuse | Universal Render Pipeline/Simple Lit |
Mobile/Bumped Specular | Universal Render Pipeline/Simple Lit |
Mobile/Bumped Specular(1 Directional Light) | Universal Render Pipeline/Simple Lit |
Mobile/Unlit (Supports Lightmap) | Universal Render Pipeline/Simple Lit |
Mobile/VertexLit | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Bumped Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Bumped Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Self-Illumin/Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Self-Illumin/Bumped Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Self-Illumin/Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Self-Illumin/Bumped Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Bumped Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Bumped Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Cutout/Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Cutout/Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Cutout/Bumped Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Cutout/Bumped Specular | Universal Render Pipeline/Simple Lit |