Custom rendering and post-processing
Create a custom render pass in a C# script and inject it into the Universal Render Pipeline (URP) frame rendering loop.
| Page | Description |
|---|---|
| Custom render pass workflow in URP | Add and inject a custom render pass to change how URP renders a scene or the objects within a scene. |
| Scriptable Render Passes | Use the Scriptable Render Pass API to create a custom render pass. |
| Scriptable Renderer Features | Use the Scriptable Renderer Feature API to inject a custom render pass into a URP renderer. |
| Perform a full screen blit in Single Pass Instanced rendering in XR | An example of a custom pass, a custom shader, and a Scriptable Renderer Feature that tint the scene green. |