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    Volume Overrides

    Volume Overrides let you change or extend the default properties in a Volume Profile.

    URP implements post-processing effects as Volume Overrides. For example, the following image shows the Vignette post-processing effect in the URP Template SampleScene.

    Vignette post-processing effect in the URP Template SampleScene

    In a the Volume Override, checkboxes to the left of each property let you enable or disable specific properties. If you disable a property, URP uses the Volume’s default value for that property instead. To turn all properties on or off, use the All or None shortcuts above the property list.

    Volume Override property list

    How to add a Volume Override to a Volume component

    To add a Volume Override to a Volume component:

    1. Select a GameObject with the Volume component.

    2. In the Inspector window, click Add Override.

      Add Override

      Use the search field to search for an Override, or select an Override from the menu.

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