This is the documentation for the Scripting APIs of this package.
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Unity.
Rendering. Universal -
Unity
Editor -
Unity
Editor. Rendering. Universal -
Autodesk
Interactive Upgrader -
Decal
Mesh Depth Bias Type -
Particle
Upgrader -
Post
Process Data Editor -
Reflection
Source -
Scriptable
Renderer Data Editor -
Scriptable
Renderer Feature Editor -
Smoothness
Source -
Specular
Source -
Standard
Upgrader -
Supported
Upgrade Params -
Terrain
Upgrader -
Universal
Addition Light Data Editor -
Universal
Render Pipeline Asset Editor -
Universal
Renderer Data Editor -
Upgrade
Blend Mode -
Upgrade
Params -
Upgrade
Surface Type
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Autodesk
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Unity
Editor. Rendering. Universal. Internal -
Unity
Editor. Rendering. Universal. Shader GUI -
Baked
Lit GUI -
Baked
Lit GUI. Baked Lit Properties -
Lit
GUI -
Lit
GUI. Lit Properties -
Lit
GUI. Smoothness Map Channel -
Lit
GUI. Styles -
Lit
GUI. Workflow Mode -
Particle
GUI -
Particle
GUI. Color Mode -
Particle
GUI. Particle Properties -
Particle
GUI. Styles -
Simple
Lit GUI -
Simple
Lit GUI. Simple Lit Properties -
Simple
Lit GUI. Smoothness Map Channel -
Simple
Lit GUI. Specular Source -
Simple
Lit GUI. Styles
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Baked
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Unity
Editor. Rendering. Universal. Shader Graph -
Unity
Engine. Experimental. Rendering. Universal -
Unity
Engine. Rendering. Universal -
Antialiasing
Mode -
Antialiasing
Quality - Bloom
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Camera
Data -
Camera
Extensions -
Camera
Override Option -
Camera
Render Type -
Channel
Mixer -
Chromatic
Aberration -
Cinemachine
Universal Pixel Perfect -
Clip
Type -
Color
Adjustments -
Color
Curves -
Color
Grading Mode -
Color
Lookup -
Component
Utility -
Composite
Shadow Caster2D -
Copy
Depth Mode -
Debug
Display Settings -
Debug
Display Settings Panel -
Debug
Display Settings UI -
Debug
Full Screen Mode -
Debug
Lighting Feature Flags -
Debug
Lighting Mode -
Debug
Material Mode -
Debug
Material Validation Mode -
Debug
Mip Info Mode -
Debug
Post Processing Mode -
Debug
Scene Override Mode -
Debug
Validation Mode -
Debug
Vertex Attribute Mode -
Decal
Projector -
Decal
Scale Mode -
Depth
Of Field -
Depth
Of Field Mode -
Depth
Of Field Mode Parameter -
Depth
Priming Mode -
Disallow
Multiple Renderer Feature - Downsampling
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Draw
Skybox Pass -
End
Type -
Film
Grain -
Film
Grain Lookup -
Film
Grain Lookup Parameter -
IDebug
Display Settings Data -
IDebug
Display Settings Panel -
IDebug
Display Settings Panel Disposable -
IDebug
Display Settings Query -
IPost
Process Component -
Intermediate
Texture Mode -
Join
Type -
Lens
Distortion -
Lift
Gamma Gain - Light2D
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Light2D.
Deprecated Light Type -
Light2D.
Light Type -
Light2D.
Normal Map Quality -
Light2D.
Overlap Operation -
Light2DBlend
Style -
Light
Cookie Format -
Light
Cookie Resolution -
Light
Data -
Light
Extensions -
Light
Layer Enum -
Light
Rendering Mode -
Mixed
Lighting Setup -
Motion
Blur -
Motion
Blur Mode -
Motion
Blur Mode Parameter -
Motion
Blur Quality -
Motion
Blur Quality Parameter -
Msaa
Quality -
Panini
Projection -
Pixel
Validation Channels -
Poly
Fill Type -
Poly
Type -
Post
Process Data -
Post
Process Data. Shader Resources -
Post
Process Data. Texture Resources -
Post
Process Utils -
Post
Processing Data -
Pre
Tile -
Punctual
Light Data -
Render
Pass Event -
Render
Target Handle - Renderer2DData
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Renderer
Override Option -
Renderer
Type -
Rendering
Data -
Rendering
Mode -
Rendering
Utils -
Sample
Count -
Scriptable
Render Pass -
Scriptable
Render Pass Input -
Scriptable
Renderer -
Scriptable
Renderer. Rendering Features -
Scriptable
Renderer Data -
Scriptable
Renderer Data. Debug Shader Resources -
Scriptable
Renderer Feature -
Shader
Input -
Shader
Input. Light Data -
Shader
Keyword Strings -
Shader
Path ID -
Shader
Utils -
Shader
Variant Log Level -
Shadow
Caster2D -
Shadow
Caster2D. Component Versions -
Shadow
Caster Group2D -
Shadow
Data -
Shadow
Quality -
Shadow
Resolution -
Shadow
Slice Data -
Shadow
Utils -
Shadows
Midtones Highlights -
Split
Toning -
Stencil
State Data -
Store
Actions Optimization -
Tile
Data - Tonemapping
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Tonemapping
Mode -
Tonemapping
Mode Parameter -
Universal
Additional Camera Data -
Universal
Additional Light Data -
Universal
Render Pipeline -
Universal
Render Pipeline Asset -
Universal
Render Pipeline Editor Resources -
Universal
Render Pipeline Editor Resources. Material Resources -
Universal
Render Pipeline Editor Resources. Shader Resources -
Universal
Renderer -
Universal
Renderer Data -
Universal
Renderer Data. Shader Resources -
Upscaling
Filter Selection - Vignette
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Volume
Framework Update Mode -
White
Balance -
XROcclusion
Mesh Pass -
XRSystem
Data -
XRSystem
Data. Shader Resources
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Antialiasing
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Unity
Engine. Rendering. Universal. Internal