Class WhiteBalance
Implements
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/White Balance", new Type[] { typeof(UniversalRenderPipeline) })]
public sealed class WhiteBalance : VolumeComponent, IPostProcessComponent
Fields
temperature
Declaration
[Tooltip("Sets the white balance to a custom color temperature.")]
public ClampedFloatParameter temperature
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
tint
Declaration
[Tooltip("Sets the white balance to compensate for a green or magenta tint.")]
public ClampedFloatParameter tint
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
Methods
IsActive()
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
bool |