Class UniversalRenderPipelineEditorResources.ShaderResources
Inheritance
UniversalRenderPipelineEditorResources.ShaderResources
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
public sealed class UniversalRenderPipelineEditorResources.ShaderResources
Fields
autodeskInteractiveMaskedPS
Declaration
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveMaskedPS
Field Value
autodeskInteractivePS
Declaration
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractivePS
Field Value
autodeskInteractiveTransparentPS
Declaration
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveTransparentPS
Field Value
defaultSpeedTree7PS
Declaration
[Reload("Shaders/Nature/SpeedTree7.shader", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree7PS
Field Value
defaultSpeedTree8PS
Declaration
[Reload("Shaders/Nature/SpeedTree8.shader", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree8PS
Field Value
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