Class UniversalAdditionalLightData
Inheritance
UniversalAdditionalLightData
Implements
IAdditionalData
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[DisallowMultipleComponent]
[RequireComponent(typeof(Light))]
public class UniversalAdditionalLightData : MonoBehaviour, IAdditionalData
Fields
AdditionalLightsShadowDefaultCustomResolution
Declaration
public static readonly int AdditionalLightsShadowDefaultCustomResolution
Field Value
AdditionalLightsShadowDefaultResolutionTier
Declaration
public static readonly int AdditionalLightsShadowDefaultResolutionTier
Field Value
AdditionalLightsShadowMinimumResolution
Declaration
public static readonly int AdditionalLightsShadowMinimumResolution
Field Value
AdditionalLightsShadowResolutionTierCustom
Declaration
public static readonly int AdditionalLightsShadowResolutionTierCustom
Field Value
AdditionalLightsShadowResolutionTierHigh
Declaration
public static readonly int AdditionalLightsShadowResolutionTierHigh
Field Value
AdditionalLightsShadowResolutionTierLow
Declaration
public static readonly int AdditionalLightsShadowResolutionTierLow
Field Value
AdditionalLightsShadowResolutionTierMedium
Declaration
public static readonly int AdditionalLightsShadowResolutionTierMedium
Field Value
Properties
additionalLightsShadowResolutionTier
Declaration
public int additionalLightsShadowResolutionTier { get; }
Property Value
customShadowLayers
Declaration
public bool customShadowLayers { get; set; }
Property Value
lightCookieOffset
Declaration
public Vector2 lightCookieOffset { get; set; }
Property Value
lightCookieSize
Declaration
public Vector2 lightCookieSize { get; set; }
Property Value
lightLayerMask
Declaration
public LightLayerEnum lightLayerMask { get; set; }
Property Value
shadowLayerMask
Declaration
public LightLayerEnum shadowLayerMask { get; set; }
Property Value
usePipelineSettings
Declaration
public bool usePipelineSettings { get; set; }
Property Value
Implements
UnityEngine.Rendering.IAdditionalData