Class SplitToning
Implements
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Split Toning", new Type[] { typeof(UniversalRenderPipeline) })]
public sealed class SplitToning : VolumeComponent, IPostProcessComponent
Fields
balance
Declaration
[Tooltip("Balance between the colors in the highlights and shadows.")]
public ClampedFloatParameter balance
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
highlights
Declaration
[Tooltip("The color to use for highlights.")]
public ColorParameter highlights
Field Value
Type | Description |
---|---|
ColorParameter |
shadows
Declaration
[Tooltip("The color to use for shadows.")]
public ColorParameter shadows
Field Value
Type | Description |
---|---|
ColorParameter |
Methods
IsActive()
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
bool |