Struct ShaderInput.LightData
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
[GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\ShaderTypes.cs")]
public struct ShaderInput.LightData
Fields
Declaration
public Vector4 attenuation
Field Value
Declaration
Field Value
Declaration
Field Value
Declaration
public Vector4 occlusionProbeChannels
Field Value
Declaration
Field Value
Declaration
public Vector4 spotDirection
Field Value