Class MotionBlur
Implements
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Motion Blur", new Type[] { typeof(UniversalRenderPipeline) })]
public sealed class MotionBlur : VolumeComponent, IPostProcessComponent
Fields
clamp
Declaration
[Tooltip("Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.")]
public ClampedFloatParameter clamp
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
intensity
Declaration
[Tooltip("The strength of the motion blur filter. Acts as a multiplier for velocities.")]
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
mode
Declaration
[Tooltip("The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.")]
public MotionBlurModeParameter mode
Field Value
Type | Description |
---|---|
MotionBlurModeParameter |
quality
Declaration
[Tooltip("The quality of the effect. Lower presets will result in better performance at the expense of visual quality.")]
public MotionBlurQualityParameter quality
Field Value
Type | Description |
---|---|
MotionBlurQualityParameter |
Methods
IsActive()
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
bool |