Class FilmGrain
Inheritance
VolumeComponent
FilmGrain
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Film Grain", new Type[] { typeof(UniversalRenderPipeline) })]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
Fields
intensity
Declaration
[Tooltip("Use the slider to set the strength of the Film Grain effect.")]
public ClampedFloatParameter intensity
Field Value
Type |
Description |
ClampedFloatParameter |
|
response
Declaration
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response
Field Value
Type |
Description |
ClampedFloatParameter |
|
texture
Declaration
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture
Field Value
Type |
Description |
NoInterpTextureParameter |
|
type
Declaration
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type
Field Value
Methods
IsActive()
Declaration
Returns
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Implements
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