Enum DebugMaterialMode
Debug material modes.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugMaterialMode
Fields
Name | Description |
---|---|
Albedo | Display material albedo. |
Alpha | Display material alpha. |
AmbientOcclusion | Display material ambient occlusion. |
Emission | Display material emission. |
LightingComplexity | Display evaluated lighting complexity. |
Metallic | Display material metallic. |
None | No material debug. |
NormalTangentSpace | Display material normal (tangent space). |
NormalWorldSpace | Display material normal (world space). |
Smoothness | Display material smoothness. |
Specular | Display material specular. |
SpriteMask | Display material sprite mask. |