Enum DebugLightingFeatureFlags
Debug mode that allows selective disabling of individual lighting components.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
[Flags]
public enum DebugLightingFeatureFlags
Fields
Name | Description |
---|---|
AdditionalLights | Display contribution from additional lights. |
AmbientOcclusion | Display contribution from ambient occlusion. |
Emission | Display contribution from emissive objects. |
GlobalIllumination | Display contribution from global illumination. |
MainLight | Display contribution from the main light. |
None | The debug mode is not active. |
VertexLighting | Display contribution from vertex lighting. |