Class ColorLookup
Implements
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Color Lookup", new Type[] { typeof(UniversalRenderPipeline) })]
public sealed class ColorLookup : VolumeComponent, IPostProcessComponent
Fields
contribution
Declaration
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
public ClampedFloatParameter contribution
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
texture
Declaration
[Tooltip("A 2D Lookup Texture (LUT) to use for color grading.")]
public TextureParameter texture
Field Value
Type | Description |
---|---|
TextureParameter |
Methods
IsActive()
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
bool |
ValidateLUT()
Declaration
public bool ValidateLUT()
Returns
Type | Description |
---|---|
bool |