Class Bloom
Implements
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Bloom", new Type[] { typeof(UniversalRenderPipeline) })]
public sealed class Bloom : VolumeComponent, IPostProcessComponent
Fields
clamp
Declaration
[Tooltip("Set the maximum intensity that Unity uses to calculate Bloom. If pixels in your Scene are more intense than this, URP renders them at their current intensity, but uses this intensity value for the purposes of Bloom calculations.")]
public MinFloatParameter clamp
Field Value
Type | Description |
---|---|
MinFloatParameter |
dirtIntensity
Declaration
[Tooltip("Amount of dirtiness.")]
public MinFloatParameter dirtIntensity
Field Value
Type | Description |
---|---|
MinFloatParameter |
dirtTexture
Declaration
[Header("Lens Dirt")]
[Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")]
public TextureParameter dirtTexture
Field Value
Type | Description |
---|---|
TextureParameter |
highQualityFiltering
Declaration
[Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")]
public BoolParameter highQualityFiltering
Field Value
Type | Description |
---|---|
BoolParameter |
intensity
Declaration
[Tooltip("Strength of the bloom filter.")]
public MinFloatParameter intensity
Field Value
Type | Description |
---|---|
MinFloatParameter |
scatter
Declaration
[Tooltip("Set the radius of the bloom effect")]
public ClampedFloatParameter scatter
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
skipIterations
Declaration
[Tooltip("The number of final iterations to skip in the effect processing sequence.")]
public ClampedIntParameter skipIterations
Field Value
Type | Description |
---|---|
ClampedIntParameter |
threshold
Declaration
[Header("Bloom")]
[Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
public MinFloatParameter threshold
Field Value
Type | Description |
---|---|
MinFloatParameter |
tint
Declaration
[Tooltip("Use the color picker to select a color for the Bloom effect to tint to.")]
public ColorParameter tint
Field Value
Type | Description |
---|---|
ColorParameter |
Methods
IsActive()
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
bool |