Class ShadowsMidtonesHighlights
Inherited Members
UnityEngine.Rendering.VolumeComponent.active
UnityEngine.Rendering.VolumeComponent.OnEnable()
UnityEngine.Rendering.VolumeComponent.OnDisable()
UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
UnityEngine.Rendering.VolumeComponent.GetHashCode()
UnityEngine.Rendering.VolumeComponent.OnDestroy()
UnityEngine.Rendering.VolumeComponent.Release()
UnityEngine.Rendering.VolumeComponent.displayName
UnityEngine.Rendering.VolumeComponent.parameters
Namespace: UnityEngine.Rendering.Universal
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Shadows, Midtones, Highlights", new Type[]{typeof(UniversalRenderPipeline)})]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent
Fields
highlights
Declaration
[Tooltip("Use this to control and apply a hue to the highlights.")]
public Vector4Parameter highlights
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.Vector4Parameter |
highlightsEnd
Declaration
[Tooltip("End point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsEnd
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.MinFloatParameter |
highlightsStart
Declaration
[Header("Highlight Limits")]
[Tooltip("Start point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsStart
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.MinFloatParameter |
midtones
Declaration
[Tooltip("Use this to control and apply a hue to the midtones.")]
public Vector4Parameter midtones
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.Vector4Parameter |
shadows
Declaration
[Tooltip("Use this to control and apply a hue to the shadows.")]
public Vector4Parameter shadows
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.Vector4Parameter |
shadowsEnd
Declaration
[Tooltip("End point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsEnd
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.MinFloatParameter |
shadowsStart
Declaration
[Header("Shadow Limits")]
[Tooltip("Start point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsStart
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.MinFloatParameter |
Methods
IsActive()
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
Implements
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
Boolean |