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    Class ScriptableRenderer.RenderingFeatures

    Configures the supported features for this renderer. When creating custom renderers for Universal Render Pipeline you can choose to opt-in or out for specific features.

    Inheritance
    Object
    ScriptableRenderer.RenderingFeatures
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public class RenderingFeatures

    Properties

    cameraStacking

    This setting controls if the camera editor should display the camera stack category. Renderers that don't support camera stacking will only render camera of type CameraRenderType.Base CameraRenderType cameraStack

    Declaration
    public bool cameraStacking { get; set; }
    Property Value
    Type Description
    Boolean

    msaa

    This setting controls if the Universal Render Pipeline asset should expose MSAA option.

    Declaration
    public bool msaa { get; set; }
    Property Value
    Type Description
    Boolean
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    on 24 September 2021