Class StandardUpgrader
Inherited Members
UnityEditor.Rendering.MaterialUpgrader.GetPropertyRenameMap(UnityEditor.Rendering.MaterialUpgrader.MaterialPropertyType)
UnityEditor.Rendering.MaterialUpgrader.Upgrade(UnityEngine.Material, UnityEditor.Rendering.MaterialUpgrader.UpgradeFlags)
UnityEditor.Rendering.MaterialUpgrader.Convert(UnityEngine.Material, UnityEngine.Material)
UnityEditor.Rendering.MaterialUpgrader.RenameShader(System.String, System.String, UnityEditor.Rendering.MaterialUpgrader.MaterialFinalizer)
UnityEditor.Rendering.MaterialUpgrader.RenameTexture(System.String, System.String)
UnityEditor.Rendering.MaterialUpgrader.RenameFloat(System.String, System.String)
UnityEditor.Rendering.MaterialUpgrader.RenameColor(System.String, System.String)
UnityEditor.Rendering.MaterialUpgrader.RemoveTexture(System.String)
UnityEditor.Rendering.MaterialUpgrader.SetFloat(System.String, System.Single)
UnityEditor.Rendering.MaterialUpgrader.SetColor(System.String, UnityEngine.Color)
UnityEditor.Rendering.MaterialUpgrader.SetTexture(System.String, UnityEngine.Texture)
UnityEditor.Rendering.MaterialUpgrader.RenameKeywordToFloat(System.String, System.String, System.Single, System.Single)
UnityEditor.Rendering.MaterialUpgrader.UpgradeProjectFolder(System.Collections.Generic.List<UnityEditor.Rendering.MaterialUpgrader>, System.String, UnityEditor.Rendering.MaterialUpgrader.UpgradeFlags)
UnityEditor.Rendering.MaterialUpgrader.UpgradeProjectFolder(System.Collections.Generic.List<UnityEditor.Rendering.MaterialUpgrader>, System.Collections.Generic.HashSet<System.String>, System.String, UnityEditor.Rendering.MaterialUpgrader.UpgradeFlags)
UnityEditor.Rendering.MaterialUpgrader.Upgrade(UnityEngine.Material, UnityEditor.Rendering.MaterialUpgrader, UnityEditor.Rendering.MaterialUpgrader.UpgradeFlags)
UnityEditor.Rendering.MaterialUpgrader.Upgrade(UnityEngine.Material, System.Collections.Generic.List<UnityEditor.Rendering.MaterialUpgrader>, UnityEditor.Rendering.MaterialUpgrader.UpgradeFlags)
UnityEditor.Rendering.MaterialUpgrader.Upgrade(UnityEngine.Material, System.Collections.Generic.List<UnityEditor.Rendering.MaterialUpgrader>, UnityEditor.Rendering.MaterialUpgrader.UpgradeFlags, System.String)
UnityEditor.Rendering.MaterialUpgrader.UpgradeSelection(System.Collections.Generic.List<UnityEditor.Rendering.MaterialUpgrader>, System.String, UnityEditor.Rendering.MaterialUpgrader.UpgradeFlags)
UnityEditor.Rendering.MaterialUpgrader.UpgradeSelection(System.Collections.Generic.List<UnityEditor.Rendering.MaterialUpgrader>, System.Collections.Generic.HashSet<System.String>, System.String, UnityEditor.Rendering.MaterialUpgrader.UpgradeFlags)
UnityEditor.Rendering.MaterialUpgrader.NewShaderPath
Namespace: UnityEditor.Rendering.Universal
Syntax
public class StandardUpgrader : MaterialUpgrader
Constructors
StandardUpgrader(String)
Declaration
public StandardUpgrader(string oldShaderName)
Parameters
| Type | Name | Description |
|---|---|---|
| String | oldShaderName |
Methods
UpdateStandardMaterialKeywords(Material)
Declaration
public static void UpdateStandardMaterialKeywords(Material material)
Parameters
| Type | Name | Description |
|---|---|---|
| Material | material |
UpdateStandardSpecularMaterialKeywords(Material)
Declaration
public static void UpdateStandardSpecularMaterialKeywords(Material material)
Parameters
| Type | Name | Description |
|---|---|---|
| Material | material |