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    Class ForwardRendererData

    Inheritance
    Object
    Object
    ScriptableObject
    ScriptableRendererData
    ForwardRendererData
    Inherited Members
    ScriptableRendererData.rendererFeatures
    ScriptableRendererData.SetDirty()
    ScriptableRendererData.OnValidate()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [ReloadGroup]
    [ExcludeFromPreset]
    [MovedFrom("UnityEngine.Rendering.LWRP")]
    public class ForwardRendererData : ScriptableRendererData

    Fields

    postProcessData

    Declaration
    public PostProcessData postProcessData
    Field Value
    Type Description
    PostProcessData

    shaders

    Declaration
    public ForwardRendererData.ShaderResources shaders
    Field Value
    Type Description
    ForwardRendererData.ShaderResources

    Properties

    accurateGbufferNormals

    Use Octaedron Octahedron normal vector encoding for gbuffer normals. The overhead is negligible from desktop GPUs, while it should be avoided for mobile GPUs.

    Declaration
    public bool accurateGbufferNormals { get; set; }
    Property Value
    Type Description
    Boolean

    defaultStencilState

    Declaration
    public StencilStateData defaultStencilState { get; set; }
    Property Value
    Type Description
    StencilStateData

    opaqueLayerMask

    Use this to configure how to filter opaque objects.

    Declaration
    public LayerMask opaqueLayerMask { get; set; }
    Property Value
    Type Description
    LayerMask

    renderingMode

    Rendering mode.

    Declaration
    public RenderingMode renderingMode { get; set; }
    Property Value
    Type Description
    RenderingMode

    shadowTransparentReceive

    True if transparent objects receive shadows.

    Declaration
    public bool shadowTransparentReceive { get; set; }
    Property Value
    Type Description
    Boolean

    transparentLayerMask

    Use this to configure how to filter transparent objects.

    Declaration
    public LayerMask transparentLayerMask { get; set; }
    Property Value
    Type Description
    LayerMask

    Methods

    Create()

    Declaration
    protected override ScriptableRenderer Create()
    Returns
    Type Description
    ScriptableRenderer
    Overrides
    ScriptableRendererData.Create()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    ScriptableRendererData.OnEnable()
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