UnityEditor
BaseShaderGUI
BaseShaderGUI.BlendMode
BaseShaderGUI.RenderFace
BaseShaderGUI.SmoothnessSource
BaseShaderGUI.Styles
BaseShaderGUI.SurfaceType
LightExplorer
UnityEditor.Rendering.Universal
AutodeskInteractiveUpgrader
ForwardRendererDataEditor
ParticleUpgrader
PostProcessDataEditor
ReflectionSource
ScriptableRendererDataEditor
ScriptableRendererFeatureEditor
SmoothnessSource
SpecularSource
StandardUpgrader
SupportedUpgradeParams
TerrainUpgrader
UniversalAdditionLightDataEditor
UniversalRenderPipelineAssetEditor
UpgradeBlendMode
UpgradeParams
UpgradeSurfaceType
UnityEditor.Rendering.Universal.Internal
ResourceGuid
UnityEditor.Rendering.Universal.ShaderGraph
MaterialType
WorkflowMode
UnityEditor.Rendering.Universal.ShaderGUI
BakedLitGUI
BakedLitGUI.BakedLitProperties
LitGUI
LitGUI.LitProperties
LitGUI.SmoothnessMapChannel
LitGUI.Styles
LitGUI.WorkflowMode
ParticleGUI
ParticleGUI.ColorMode
ParticleGUI.ParticleProperties
ParticleGUI.Styles
SimpleLitGUI
SimpleLitGUI.SimpleLitProperties
SimpleLitGUI.SmoothnessMapChannel
SimpleLitGUI.SpecularSource
SimpleLitGUI.Styles
UnityEngine.Experimental.Rendering.LWRP
Light2D
UnityEngine.Experimental.Rendering.Universal
CinemachineUniversalPixelPerfect
CompositeShadowCaster2D
Light2D
Light2D.LightType
Light2D.PointLightQuality
Light2DBlendStyle
PixelPerfectCamera
Renderer2DData
Renderer2DData.Renderer2DDefaultMaterialType
RenderObjects
RenderObjects.CustomCameraSettings
RenderObjects.FilterSettings
RenderObjects.RenderObjectsSettings
RenderObjectsPass
RenderQueueType
ShadowCaster2D
ShadowCasterGroup2D
UnityEngine.Rendering.LWRP
LightweightRenderPipeline
LightweightRenderPipelineAsset
LightweightRenderPipelineEditorResources
LWRPAdditionalCameraData
LWRPAdditionalLightData
UnityEngine.Rendering.Universal
AntialiasingMode
AntialiasingQuality
Bloom
CameraData
CameraExtensions
CameraOverrideOption
CameraRenderType
ChannelMixer
ChromaticAberration
ColorAdjustments
ColorCurves
ColorGradingMode
ColorLookup
ComponentUtility
DepthOfField
DepthOfFieldMode
DepthOfFieldModeParameter
DisallowMultipleRendererFeature
Downsampling
DrawSkyboxPass
FilmGrain
FilmGrainLookup
FilmGrainLookupParameter
ForwardRenderer
ForwardRendererData
ForwardRendererData.ShaderResources
IPostProcessComponent
LensDistortion
LiftGammaGain
LightData
LightRenderingMode
MixedLightingSetup
MotionBlur
MotionBlurMode
MotionBlurModeParameter
MotionBlurQuality
MotionBlurQualityParameter
MsaaQuality
PaniniProjection
PipelineDebugLevel
PostProcessData
PostProcessData.ShaderResources
PostProcessData.TextureResources
PostProcessingData
PostProcessUtils
PreTile
PunctualLightData
RendererOverrideOption
RendererType
RenderingData
RenderingMode
RenderingUtils
RenderPassEvent
RenderTargetHandle
SampleCount
ScriptableRenderer
ScriptableRenderer.RenderingFeatures
ScriptableRendererData
ScriptableRendererFeature
ScriptableRenderPass
ScriptableRenderPassInput
ShaderInput
ShaderInput.LightData
ShaderInput.ShadowData
ShaderKeywordStrings
ShaderPathID
ShaderUtils
ShaderVariantLogLevel
ShadowCascadesOption
ShadowData
ShadowQuality
ShadowResolution
ShadowSliceData
ShadowsMidtonesHighlights
ShadowUtils
SplitToning
StencilStateData
StoreActionsOptimization
TileData
Tonemapping
TonemappingMode
TonemappingModeParameter
UniversalAdditionalCameraData
UniversalAdditionalLightData
UniversalRenderPipeline
UniversalRenderPipelineAsset
UniversalRenderPipelineEditorResources
UniversalRenderPipelineEditorResources.MaterialResources
UniversalRenderPipelineEditorResources.ShaderResources
Vignette
VolumeFrameworkUpdateMode
WhiteBalance
XRSystemData
XRSystemData.ShaderResources
UnityEngine.Rendering.Universal.Internal
AdditionalLightsShadowCasterPass
ColorGradingLutPass
CopyColorPass
CopyDepthPass
DepthNormalOnlyPass
DepthOnlyPass
DrawObjectsPass
FinalBlitPass
ForwardLights
MainLightShadowCasterPass
PostProcessPass
ScreenSpaceShadowResolvePass