Enum RenderingMode
Rendering modes for Universal renderer.
Namespace: UnityEngine.Rendering.Universal
Syntax
public enum RenderingMode : int
Fields
Name | Description | Value |
---|---|---|
Deferred | Render all objects first in a g-buffer pass, then apply all lighting in a separate pass using deferred shading. |
|
Forward | Render all objects and lighting in one pass, with a hard limit on the number of lights that can be applied on an object. |