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    Class AdditionalLightsShadowCasterPass

    Renders a shadow map atlas for additional shadow-casting Lights.

    Inheritance
    Object
    ScriptableRenderPass
    AdditionalLightsShadowCasterPass
    Inherited Members
    ScriptableRenderPass.FrameCleanup(CommandBuffer)
    ScriptableRenderPass.renderPassEvent
    ScriptableRenderPass.colorAttachments
    ScriptableRenderPass.colorAttachment
    ScriptableRenderPass.depthAttachment
    ScriptableRenderPass.input
    ScriptableRenderPass.clearFlag
    ScriptableRenderPass.clearColor
    ScriptableRenderPass.profilingSampler
    ScriptableRenderPass.ConfigureInput(ScriptableRenderPassInput)
    ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier, RenderTargetIdentifier)
    ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier[], RenderTargetIdentifier)
    ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier)
    ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier[])
    ScriptableRenderPass.ConfigureClear(ClearFlag, Color)
    ScriptableRenderPass.OnCameraSetup(CommandBuffer, RenderingData)
    ScriptableRenderPass.OnFinishCameraStackRendering(CommandBuffer)
    ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, Int32)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, RenderingData, SortingCriteria)
    Namespace: UnityEngine.Rendering.Universal.Internal
    Syntax
    public class AdditionalLightsShadowCasterPass : ScriptableRenderPass

    Constructors

    AdditionalLightsShadowCasterPass(RenderPassEvent)

    Declaration
    public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
    Parameters
    Type Name Description
    RenderPassEvent evt

    Fields

    m_AdditionalShadowsBufferId

    Declaration
    public static int m_AdditionalShadowsBufferId
    Field Value
    Type Description
    Int32

    m_AdditionalShadowsIndicesId

    Declaration
    public static int m_AdditionalShadowsIndicesId
    Field Value
    Type Description
    Int32

    Methods

    Configure(CommandBuffer, RenderTextureDescriptor)

    Declaration
    public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
    Parameters
    Type Name Description
    CommandBuffer cmd
    RenderTextureDescriptor cameraTextureDescriptor
    Overrides
    ScriptableRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)

    Execute(ScriptableRenderContext, ref RenderingData)

    Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation

    Declaration
    public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderContext context

    Use this render context to issue any draw commands during execution

    RenderingData renderingData

    Current rendering state information

    Overrides
    ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)

    GetShadowLightIndexFromLightIndex(Int32)

    Declaration
    public int GetShadowLightIndexFromLightIndex(int visibleLightIndex)
    Parameters
    Type Name Description
    Int32 visibleLightIndex
    Returns
    Type Description
    Int32

    OnCameraCleanup(CommandBuffer)

    Declaration
    public override void OnCameraCleanup(CommandBuffer cmd)
    Parameters
    Type Name Description
    CommandBuffer cmd
    Overrides
    ScriptableRenderPass.OnCameraCleanup(CommandBuffer)

    Setup(ref RenderingData)

    Declaration
    public bool Setup(ref RenderingData renderingData)
    Parameters
    Type Name Description
    RenderingData renderingData
    Returns
    Type Description
    Boolean
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