Class ScreenSpaceShadowResolvePass
Resolves shadows in a screen space texture.
Inherited Members
Namespace: UnityEngine.Rendering.Universal.Internal
Syntax
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
Constructors
ScreenSpaceShadowResolvePass(RenderPassEvent, Material)
Declaration
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
Parameters
| Type | Name | Description |
|---|---|---|
| RenderPassEvent | evt | |
| Material | screenspaceShadowsMaterial |
Methods
Configure(CommandBuffer, RenderTextureDescriptor)
Declaration
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
Parameters
| Type | Name | Description |
|---|---|---|
| CommandBuffer | cmd | |
| RenderTextureDescriptor | cameraTextureDescriptor |
Overrides
Execute(ScriptableRenderContext, ref RenderingData)
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation
Declaration
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
| Type | Name | Description |
|---|---|---|
| ScriptableRenderContext | context | Use this render context to issue any draw commands during execution |
| RenderingData | renderingData | Current rendering state information |
Overrides
OnCameraCleanup(CommandBuffer)
Called upon finish rendering a camera. You can use this callback to release any resources created by this render pass that need to be cleanup once camera has finished rendering. This method be called for all cameras in a camera stack.
Declaration
public override void OnCameraCleanup(CommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| CommandBuffer | cmd | Use this CommandBuffer to cleanup any generated data |
Overrides
Setup(RenderTextureDescriptor)
Declaration
public void Setup(RenderTextureDescriptor baseDescriptor)
Parameters
| Type | Name | Description |
|---|---|---|
| RenderTextureDescriptor | baseDescriptor |