Enum AntialiasingMode
Holds information about the post-processing anti-aliasing mode.
When set to None
no post-processing anti-aliasing pass will be performed.
When set to Fast
a fast approximated anti-aliasing pass will render when resolving the camera to screen.
When set to SubpixelMorphologicalAntiAliasing
SMAA pass will render when resolving the camera to screen. You can choose the SMAA quality by setting AntialiasingQuality
Namespace: UnityEngine.Rendering.Universal
Syntax
public enum AntialiasingMode : int
Fields
Name | Description | Value |
---|---|---|
None | 0 | |
FastApproximateAntialiasing | 1 | |
SubpixelMorphologicalAntiAliasing | 2 |