Struct ShaderInput.LightData
Namespace: UnityEngine.Rendering.Universal
Syntax
public struct LightData
Fields
attenuation
Declaration
public Vector4 attenuation
Field Value
| Type | Description | 
|---|---|
| Vector4 | 
color
Declaration
public Vector4 color
Field Value
| Type | Description | 
|---|---|
| Vector4 | 
occlusionProbeChannels
Declaration
public Vector4 occlusionProbeChannels
Field Value
| Type | Description | 
|---|---|
| Vector4 | 
position
Declaration
public Vector4 position
Field Value
| Type | Description | 
|---|---|
| Vector4 | 
spotDirection
Declaration
public Vector4 spotDirection
Field Value
| Type | Description | 
|---|---|
| Vector4 |