Enum CameraRenderType
Holds information about the render type of a camera. Options are Base or Overlay. Base rendering type allows the camera to render to either the screen or to a texture. Overlay rendering type allows the camera to render on top of a previous camera output, thus compositing camera results.
Namespace: UnityEngine.Rendering.Universal
Syntax
public enum CameraRenderType : int
Fields
Name | Description | Value |
---|---|---|
Base | 0 | |
Overlay | 1 |