Writing custom shaders
This section contains guidelines that help you to get started with writing shaders for Universal Render Pipeline (URP).
The section contains the following topics:
- Creating a sample scene
- URP basic unlit shader
- URP unlit shader with color input
- Drawing a texture
- Visualizing normal vectors
Each example covers some extra information compared to the basic shader example. If you are new to writing shaders using Unity's ShaderLab language, consider going through the sections in the order of appearance on this page.