Struct ShadowData
Syntax
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct ShadowData
Fields
additionalLightsShadowmapHeight
Declaration
public int additionalLightsShadowmapHeight
Field Value
additionalLightsShadowmapWidth
Declaration
public int additionalLightsShadowmapWidth
Field Value
bias
Declaration
public List<Vector4> bias
Field Value
mainLightShadowCascadesCount
Declaration
public int mainLightShadowCascadesCount
Field Value
mainLightShadowCascadesSplit
Declaration
public Vector3 mainLightShadowCascadesSplit
Field Value
mainLightShadowmapHeight
Declaration
public int mainLightShadowmapHeight
Field Value
mainLightShadowmapWidth
Declaration
public int mainLightShadowmapWidth
Field Value
requiresScreenSpaceShadowResolve
Declaration
public bool requiresScreenSpaceShadowResolve
Field Value
shadowmapDepthBufferBits
Declaration
public int shadowmapDepthBufferBits
Field Value
supportsAdditionalLightShadows
Declaration
public bool supportsAdditionalLightShadows
Field Value
supportsMainLightShadows
Declaration
public bool supportsMainLightShadows
Field Value
supportsSoftShadows
Declaration
public bool supportsSoftShadows
Field Value