Namespace UnityEngine.Rendering.Universal | Universal RP | 10.2.2
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    Namespace UnityEngine.Rendering.Universal

    Classes

    Bloom

    CameraExtensions

    Contains extension methods for Camera class.

    ChannelMixer

    ChromaticAberration

    ColorAdjustments

    ColorCurves

    ColorLookup

    ComponentUtility

    DepthOfField

    DepthOfFieldModeParameter

    DrawSkyboxPass

    Draw the skybox into the given color buffer using the given depth buffer for depth testing.

    This pass renders the standard Unity skybox.

    FilmGrain

    FilmGrainLookupParameter

    ForwardRenderer

    Default renderer for Universal RP. This renderer is supported on all Universal RP supported platforms. It uses a classic forward rendering strategy with per-object light culling.

    ForwardRendererData

    ForwardRendererData.ShaderResources

    LensDistortion

    LiftGammaGain

    MotionBlur

    MotionBlurModeParameter

    MotionBlurQualityParameter

    PaniniProjection

    PostProcessData

    PostProcessData.ShaderResources

    PostProcessData.TextureResources

    PostProcessUtils

    RenderingUtils

    Contains properties and helper functions that you can use when rendering.

    ScriptableRenderer

    Class ScriptableRenderer implements a rendering strategy. It describes how culling and lighting works and the effects supported.

    A renderer can be used for all cameras or be overridden on a per-camera basis. It will implement light culling and setup and describe a list of ScriptableRenderPass to execute in a frame. The renderer can be extended to support more effect with additional ScriptableRendererFeature. Resources for the renderer are serialized in ScriptableRendererData.

    he renderer resources are serialized in ScriptableRendererData. ScriptableRendererData ScriptableRendererFeature ScriptableRenderPass

    ScriptableRenderer.RenderingFeatures

    Configures the supported features for this renderer. When creating custom renderers for Universal Render Pipeline you can choose to opt-in or out for specific features.

    ScriptableRendererData

    Class ScriptableRendererData contains resources for a ScriptableRenderer. ScriptableRenderer

    ScriptableRendererFeature

    You can add a ScriptableRendererFeature to the ScriptableRenderer. Use this scriptable renderer feature to inject render passes into the renderer.

    ScriptableRenderPass

    ScriptableRenderPass implements a logical rendering pass that can be used to extend Universal RP renderer.

    ShaderInput

    ShaderKeywordStrings

    ShaderUtils

    ShadowsMidtonesHighlights

    ShadowUtils

    SplitToning

    StencilStateData

    Tonemapping

    TonemappingModeParameter

    UniversalAdditionalCameraData

    UniversalAdditionalLightData

    UniversalRenderPipeline

    UniversalRenderPipelineAsset

    UniversalRenderPipelineEditorResources

    UniversalRenderPipelineEditorResources.MaterialResources

    UniversalRenderPipelineEditorResources.ShaderResources

    Vignette

    WhiteBalance

    XRSystemData

    XRSystemData.ShaderResources

    Structs

    CameraData

    LightData

    PostProcessingData

    PreTile

    PunctualLightData

    RenderingData

    RenderTargetHandle

    ShaderInput.LightData

    ShaderInput.ShadowData

    ShadowData

    ShadowSliceData

    TileData

    Interfaces

    IPostProcessComponent

    Enums

    AntialiasingMode

    Holds information about the post-processing anti-aliasing mode. When set to None no post-processing anti-aliasing pass will be performed. When set to Fast a fast approximated anti-aliasing pass will render when resolving the camera to screen. When set to SubpixelMorphologicalAntiAliasing SMAA pass will render when resolving the camera to screen. You can choose the SMAA quality by setting AntialiasingQuality

    AntialiasingQuality

    Controls SMAA anti-aliasing quality.

    CameraOverrideOption

    Holds information about whether to override certain camera rendering options from the render pipeline asset. When set to Off option will be disabled regardless of what is set on the pipeline asset. When set to On option will be enabled regardless of what is set on the pipeline asset. When set to UsePipelineSetting value set in the UniversalRenderPipelineAsset.

    CameraRenderType

    Holds information about the render type of a camera. Options are Base or Overlay. Base rendering type allows the camera to render to either the screen or to a texture. Overlay rendering type allows the camera to render on top of a previous camera output, thus compositing camera results.

    ColorGradingMode

    DepthOfFieldMode

    Downsampling

    FilmGrainLookup

    LightRenderingMode

    MixedLightingSetup

    MotionBlurMode

    MotionBlurQuality

    MsaaQuality

    RendererOverrideOption

    RendererType

    RenderingMode

    Rendering modes for Universal renderer.

    RenderPassEvent

    Controls when the render pass executes.

    SampleCount

    ScriptableRenderPassInput

    Input requirements for ScriptableRenderPass.

    ShaderPathID

    ShaderVariantLogLevel

    ShadowQuality

    ShadowResolution

    TonemappingMode

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