Universal Render Pipeline
Requirements
Building for Closed platform
What's new in URP 10
Features
Feature Comparison with the Built-in Render Pipeline
Getting started
Create a Project from a Template
Install URP into an existing Project
Render Pipeline Concepts
The URP Asset
Forward Renderer
Renderer Feature
How to add a Renderer Feature
Render Objects Renderer Feature
Ambient Occlusion
Upgrade guides
Upgrading to URP 10.7.x
Upgrading to URP 10.6.x
Upgrading to URP 10.5.x
Upgrading to URP 10.4.x
Upgrading to URP 10.3.x
Upgrading to URP 10.2.x
Upgrading to URP 10.1.x
Upgrading to URP 10.0.x
Upgrading to URP 9.0.x
Upgrading to URP 8.2.0
Upgrading to URP 8.1.0
Upgrading to URP 8.0.0
Upgrading to URP 7.4.0
Upgrading to URP 7.3.0
Upgrading to URP 7.2.0
Upgrading from LWRP to URP
Rendering
How to use Render Objects Renderer Feature
Lighting
Light component reference
Lighting Mode
The Universal Additional Light Data component
Cameras
The Universal Additional Camera Data component
Render Type
Working with multiple cameras
Camera Stacking
Rendering from multiple Cameras to the same render target
Rendering to a Render Texture
Clearing, rendering order and overdraw
Camera component reference
Post-processing
How to configure
Volumes
Volume Profile
Volume Overrides
Effect List
Ambient Occlusion
Bloom
Channel Mixer
Chromatic Aberration
Color Adjustments
Color Curves
Depth of Field
Film Grain
Lens Distortion
Lift, Gamma, and Gain
Motion Blur
Panini Projection
Shadows Midtones Highlights
Split Toning
Tonemapping
Vignette
White Balance
Shaders and Materials
Shading Models
Complex Lit
Lit
Simple Lit
Baked Lit
Unlit
Particles Lit
Particles Simple Lit
Particles Unlit
Upgrading shaders from Built-in
Shader stripping
Writing custom shaders
Creating a sample scene
URP basic unlit shader
URP unlit shader with color input
Drawing a texture
Visualizing normal vectors
Reconstruct the world space positions
URP ShaderLab Pass tags
Customizing URP
beginCameraRendering event
2D
Introduction to Lights 2D
Requirements and setup
Preparing and upgrading
Normal map and mask Textures
Lights 2D properties
Light types
2D Shadows
Configuring the 2D Renderer Asset
HDR emulation scale
Light Blend Styles
2D Renderer and Shader Graph
2D Pixel Perfect
Cinemachine Pixel Perfect extension
Frequently asked questions (FAQ)
Known issues