Parametric
Select the Parametric Light type to use a n-sided polygon as the Light. The following additional properties are available to the Parametric Light type.

Property |
Function |
Radius |
Set the radius of the Light. |
Sides |
Set the number of sides of the parametric shape. |
Angle Offset |
Set the rotation of the parametric shape. |
Falloff |
Adjust the amount the blending from solid to transparent, starting from the center of the shape to its edges. |
Falloff Intensity |
Adjusts the falloff curve of the Light. |
Falloff Offset |
Sets the offset for the outer falloff shape. |
 |
 |
Parametric Light in edit mode |
Resulting Light Effect |

Select the Freeform Light type to create a Light from an editable polygon with a spline editor. To begin editing your shape, select the Light and find the
button in its Inspector window. Select it to enable the shape editing mode.
Add new control points by clicking the mouse along the inner polygon’s outline. Remove control points selecting the point and pressing the Delete key.
The following additional properties are available to the Freeform Light type.
Property |
Function |
Falloff |
Adjust the amount the blending from solid to transparent, starting from the center of the shape to its edges. |
Falloff Intensity |
Adjusts the falloff curve of the Light. |
Falloff Offset |
Sets the offset for the outer falloff shape. |
 |
 |
Freeform Light in edit mode |
Resulting Light Effect |
Sprite
Select the Sprite Light type to create a Light based on a selected Sprite by assigning the selected Sprite to the additional Sprite property.

Property |
Function |
Sprite |
Select a Sprite as the Light source. |
 |
 |
Selected Sprite |
Resulting Light effect |
Point
Select the Point Light type for great control over the angle and direction of the selected Light with the following additional properties.

Property |
Function |
Inner Radius |
Set the inner radius here or with the gizmo. Light within the inner radius will be at maximum intensity. |
Outer Radius |
Set the outer radius here or with the gizmo. Light intensity decreases to zero as it approaches the outer radius. |
Inner Angle |
Set the angle with this slider or with the gizmo. Any light within the inner angle will be at the intensity specified by inner and outer radius. |
Outer Angle |
Set the angle with this slider or with the gizmo. Light intensity decreases to zero as it approaches the outer angle. |
 |
 |
Point Light in Edit mode |
Resulting Light effect |
Light Cookies
You can assign a Sprite as a Light cookie, which acts as a mask for the intensity of the Light.
 |
 |
Selected Sprite as a Light cookie |
Resulting Light effect |
Global
Global Lights light all objects on the targeted sorting layers. Only one global Light can be used per Blend Style, and per sorting layer.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.