Universal Render Pipeline Getting started Create a Project from a Template Install URP into an existing Project The Universal Render Pipeline Asset Rendering Post-processing Volumes Volume Profile Volume Overrides Effect List Bloom Channel Mixer Chromatic Aberration Color Adjustments Color Curves Depth of Field Film Grain Lens Distortion Lift, Gamma, and Gain Motion Blur Panini Projection Shadows Midtones Highlights Split Toning Tonemapping Vignette White Balance Shaders and Materials Shading Models Lit Simple Lit Baked Lit Unlit Particles Lit Particles Simple Lit Particles Unlit Upgrading shaders from Built-in Shader stripping 2D Introduction to Lights 2D Requirements and setup Preparing and upgrading Normal map and mask Textures Lights 2D properties Light types Configuring the 2D Renderer Asset HDR emulation scale Light Blend Styles 2D Shadows 2D Renderer and Shader Graph 2D Pixel Perfect Cinemachine Pixel Perfect extension Consoles Building for consoles Frequently asked questions (FAQ) Feature Comparison with Built-in