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    Full Screen Pass Renderer Feature reference

    Refer to How to create a custom post-processing effect for information on how to create a full screen effect using the Full Screen Pass Renderer Feature.

    Properties

    The Full Screen Pass Renderer Feature contains the following properties.

    Property Description
    Name Name of the Full Screen Pass Renderer Feature.
    Pass Material The Material the Renderer Feature uses to render the effect.
    Injection Point Select when the effect is rendered:
    • Before Rendering Transparents: Add the effect after the skybox pass and before the transparents pass.
    • Before Rendering Post Processing: Add the effect after the transparents pass and before the post-processing pass.
    • After Rendering Post Processing: Add the effect after the post-processing pass and before AfterRendering pass.
    After Rendering Post Processing is the default setting.
    Requirements Select one or more of the following passes for the Renderer Feature to use:
    • None: Add no additional passes.
    • Everything: Adds all additional passes available (Depth, Normal, Color, and Motion).
    • Depth: Adds a depth prepass to enable the use of depth values.
    • Normal: Enables the use of normal vector data.
    • Color: Copies color data of a screen to the _BlitTexture texture inside the shader.
    • Motion: Enables the use of motion vectors.
    Color is the default setting.
    Pass Index Select a specific pass inside the Pass Material's shader for the Pass Material to use.

    This option is hidden by default. To access this option, click ⋮ in the Renderer Feature section of the Inspector and select Show Additional Properties.
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