Full Screen Pass Renderer Feature
The Full Screen Pass Renderer Feature lets you inject full screen render passes at pre-defined injection points to create full screen effects.
You can use this Renderer Feature to create custom post-processing effects.
How to use the feature
To add the Renderer Feature to your Scene:
- Add the Full Screen Pass Renderer Feature to the URP Renderer.
Refer to the following page for an example of how to use this feature:
Properties
The Full Screen Pass Renderer Feature contains the following properties.
| Property | Description |
|---|---|
| Name | Name of the Full Screen Pass Renderer Feature. |
| Pass Material | The Material the Renderer Feature uses to render the effect. |
| Injection Point | Select when the effect is rendered:
|
| Requirements | Select one or more of the following passes for the Renderer Feature to use:
|
| Pass Index | Select a specific pass inside the Pass Material's shader for the Pass Material to use. This option is hidden by default. To access this option, click ⋮ in the Renderer Feature section of the Inspector and select Show Additional Properties. |