Enum DebugLightingMode
Debug modes for lighting.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Library\\PackageCache\\com.unity.render-pipelines.universal@15.0.7\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugLightingMode
Fields
| Name | Description |
|---|---|
| GlobalIllumination | Display the indirect irradiance |
| LightingWithNormalMaps | Display lighting result (including normal maps). |
| LightingWithoutNormalMaps | Display lighting result without applying normal maps. |
| None | No lighting debug mode. |
| Reflections | Display only reflections. |
| ReflectionsWithSmoothness | Display only reflections with smoothness. |
| ShadowCascades | Display shadow cascades using different colors. |