Using textures
How to access and use textures in a custom render pass in the Universal Render Pipeline (URP).
Page | Description |
---|---|
Blit | Understand the different ways to perform a blit operation in URP and best practices to follow when writing custom render passes. |
Blit input and output textures | Blit a camera color texture to an output texture, then set the output texture as a global shader property. |
Blit multiple RTHandle textures | An example of a blit operation that involves multiple RTHandle textures and a custom shader effect. |
Additional resources
- The blit examples in the URP Package Samples
- Example of a complete Scriptable Renderer Feature