Shader methods in URP
The Universal Render Pipeline (URP) has a library of High-Level Shader Language (HLSL) shader files that contain helper methods. You can import these files into your custom shader files and use the helper methods.
| Page | Description |
|---|---|
| Import a file from the URP shader library | Use the #include directive in HLSL to import a URP shader file. |
| Transform positions in a custom URP shader | Transform vertex, fragment, normal and tangent positions between coordinate spaces. |
| Use the camera in a custom URP shader | Get the position and direction of the camera. |
| Use lighting in a custom URP shader | Get the lights in a scene, and calculate lighting. |
| Use shadows in a custom URP shader | Get shadow data from lights in the scene, and calculate shadows. |