Custom post-processing
The Universal Render Pipeline (URP) provides a variety of pre-built post-processing effects that you can adjust to create a particular visual effect or style. URP also lets you create custom post-processing effects.
The following pages describe different approaches to creating custom post-processing effects.
Page | Description |
---|---|
Create a low-code custom post-processing effect | How to use a Full Screen Render Pass to create a low-code custom post-processing effect. |
Full Screen Pass Renderer Feature reference | Understand the Full Screen Pass Renderer Feature. |
Creating a full-screen shader in Shader Graph in URP | Resources for working with the Fullscreen Master Stack to create full screen shaders in Shader Graph. |
Example of a complete Scriptable Renderer Feature | You can use a custom Renderer Feature with a Volume component support for implementing custom post-processing effects. |