Lighting in the Universal Render Pipeline
Using the Universal Render Pipeline (URP), you can achieve realistic lighting that is suitable for a range of art styles.
| Page | Description |
|---|---|
| Lighting in URP | Understand the differences between Unity's common lighting functionality and the lighting functionality in URP. |
| Light component reference | Understand how each lighting property works in URP. |
| The Universal Additional Light Data component | Use the Universal Additional Light Data component to override lighting settings in URP. |
| Lighting Mode | Understand which lighting modes URP supports. |
| Shadows in the URP | How to work with shadows in URP. |
| Reflection Probes | Configure the URP-specific behavior of Reflection Probes. |
| Lens Flare Data Asset | Understand how to use the Lens Flare Data Asset in URP. |
Configure lighting for better performance
Refer to Configure for better performance for more information about how to adjust lighting settings for better performance.