Cameras
A Camera in Unity works like a camera in the real world: it captures a view of objects in 3-dimensional space and flattens that view to display it on a 2-dimensional surface.
Page | Description |
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Cameras in URP | Understand the differences between Unity's built-in camera and the URP camera. |
Understand camera render order | Understand the order in which URP clears camera buffers and performs culling and rendering operations. |
Camera render types | Understand the difference between the Base and Overlay camera types. |
Anti-aliasing in URP | Apply anti-aliasing effects to a camera. |
Use multiple cameras | Set up and use more than one camera in a scene to use in a camera stack, a split screen effect, post-processing, or output to a render texture. |
Customize a camera | Use the Universal Additional Camera Data component to customise a camera's behavior. |
Camera component properties | Understand how each camera property works in URP. |