Class DrawSkyboxPass
Draw the skybox into the given color buffer using the given depth buffer for depth testing.
This pass renders the standard Unity skybox.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class DrawSkyboxPass : ScriptableRenderPass
Constructors
DrawSkyboxPass(RenderPassEvent)
Creates a new DrawSkyboxPass instance.
Declaration
public DrawSkyboxPass(RenderPassEvent evt)
Parameters
| Type | Name | Description |
|---|---|---|
| RenderPassEvent | evt | The |
See Also
Fields
m_IsActiveTargetBackBuffer
Used to indicate if the active target of the pass is the back buffer
Declaration
public bool m_IsActiveTargetBackBuffer
Field Value
| Type | Description |
|---|---|
| bool |
Methods
Execute(ScriptableRenderContext, ref RenderingData)
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation
Declaration
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
| Type | Name | Description |
|---|---|---|
| ScriptableRenderContext | context | Use this render context to issue any draw commands during execution |
| RenderingData | renderingData | Current rendering state information |