SpeedTree Shaders in LWRP
The Lightweight Render Pipeline uses the SpeedTree system for tree Shaders. To read more about that, read the SpeedTree documentation in the Unity main manual.
When you use SpeedTree Shaders in LWRP, keep the following in mind:
There is no Global Illumination on trees in LWRP.
Trees cannot receive shadows in LWRP.
- In LWRP, you can configure whether lights should be per vertex of per pixel in the LWRP Asset.