Class ShadowUtils
Inheritance
System.Object
ShadowUtils
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Syntax
public static class ShadowUtils
Methods
Declaration
public static void ApplySliceTransform(ref ShadowSliceData shadowSliceData, int atlasWidth, int atlasHeight)
Parameters
Type |
Name |
Description |
ShadowSliceData |
shadowSliceData |
|
System.Int32 |
atlasWidth |
|
System.Int32 |
atlasHeight |
|
ExtractDirectionalLightMatrix(ref CullingResults, ref ShadowData, Int32, Int32, Int32, Single, out Vector4, out ShadowSliceData, out Matrix4x4, out Matrix4x4)
Declaration
public static bool ExtractDirectionalLightMatrix(ref CullingResults cullResults, ref ShadowData shadowData, int shadowLightIndex, int cascadeIndex, int shadowResolution, float shadowNearPlane, out Vector4 cascadeSplitDistance, out ShadowSliceData shadowSliceData, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix)
Parameters
Type |
Name |
Description |
CullingResults |
cullResults |
|
ShadowData |
shadowData |
|
System.Int32 |
shadowLightIndex |
|
System.Int32 |
cascadeIndex |
|
System.Int32 |
shadowResolution |
|
System.Single |
shadowNearPlane |
|
Vector4 |
cascadeSplitDistance |
|
ShadowSliceData |
shadowSliceData |
|
Matrix4x4 |
viewMatrix |
|
Matrix4x4 |
projMatrix |
|
Returns
Type |
Description |
System.Boolean |
|
ExtractSpotLightMatrix(ref CullingResults, ref ShadowData, Int32, out Matrix4x4, out Matrix4x4, out Matrix4x4)
Declaration
public static bool ExtractSpotLightMatrix(ref CullingResults cullResults, ref ShadowData shadowData, int shadowLightIndex, out Matrix4x4 shadowMatrix, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix)
Parameters
Type |
Name |
Description |
CullingResults |
cullResults |
|
ShadowData |
shadowData |
|
System.Int32 |
shadowLightIndex |
|
Matrix4x4 |
shadowMatrix |
|
Matrix4x4 |
viewMatrix |
|
Matrix4x4 |
projMatrix |
|
Returns
Type |
Description |
System.Boolean |
|
GetMaxTileResolutionInAtlas(Int32, Int32, Int32)
Declaration
public static int GetMaxTileResolutionInAtlas(int atlasWidth, int atlasHeight, int tileCount)
Parameters
Type |
Name |
Description |
System.Int32 |
atlasWidth |
|
System.Int32 |
atlasHeight |
|
System.Int32 |
tileCount |
|
Returns
Type |
Description |
System.Int32 |
|
GetShadowBias(ref VisibleLight, Int32, ref ShadowData, Matrix4x4, Single)
Declaration
public static Vector4 GetShadowBias(ref VisibleLight shadowLight, int shadowLightIndex, ref ShadowData shadowData, Matrix4x4 lightProjectionMatrix, float shadowResolution)
Parameters
Type |
Name |
Description |
VisibleLight |
shadowLight |
|
System.Int32 |
shadowLightIndex |
|
ShadowData |
shadowData |
|
Matrix4x4 |
lightProjectionMatrix |
|
System.Single |
shadowResolution |
|
Returns
RenderShadowSlice(CommandBuffer, ref ScriptableRenderContext, ref ShadowSliceData, ref ShadowDrawingSettings, Matrix4x4, Matrix4x4)
Declaration
public static void RenderShadowSlice(CommandBuffer cmd, ref ScriptableRenderContext context, ref ShadowSliceData shadowSliceData, ref ShadowDrawingSettings settings, Matrix4x4 proj, Matrix4x4 view)
Parameters
Type |
Name |
Description |
CommandBuffer |
cmd |
|
ScriptableRenderContext |
context |
|
ShadowSliceData |
shadowSliceData |
|
ShadowDrawingSettings |
settings |
|
Matrix4x4 |
proj |
|
Matrix4x4 |
view |
|
SetupShadowCasterConstantBuffer(CommandBuffer, ref VisibleLight, Vector4)
Declaration
public static void SetupShadowCasterConstantBuffer(CommandBuffer cmd, ref VisibleLight shadowLight, Vector4 shadowBias)
Parameters
Type |
Name |
Description |
CommandBuffer |
cmd |
|
VisibleLight |
shadowLight |
|
Vector4 |
shadowBias |
|
SetupShadowCasterConstants(CommandBuffer, ref VisibleLight, Matrix4x4, Single)
Declaration
public static void SetupShadowCasterConstants(CommandBuffer cmd, ref VisibleLight visibleLight, Matrix4x4 proj, float cascadeResolution)
Parameters
Type |
Name |
Description |
CommandBuffer |
cmd |
|
VisibleLight |
visibleLight |
|
Matrix4x4 |
proj |
|
System.Single |
cascadeResolution |
|