Class ScreenSpaceShadowResolvePass
Inherited Members
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
Constructors
ScreenSpaceShadowResolvePass()
Declaration
public ScreenSpaceShadowResolvePass()
Methods
Execute(ScriptableRenderer, ScriptableRenderContext, ref RenderingData)
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation
Declaration
public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderer | renderer | The currently executing renderer. Contains configuration for the current execute call. |
ScriptableRenderContext | context | Use this render context to issue any draw commands during execution |
RenderingData | renderingData | Current rendering state information |
Overrides
FrameCleanup(CommandBuffer)
Cleanup any allocated data that was created during the execution of the pass.
Declaration
public override void FrameCleanup(CommandBuffer cmd)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | Use this CommandBuffer to cleanup any generated data |
Overrides
Setup(RenderTextureDescriptor, RenderTargetHandle)
Declaration
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorAttachmentHandle)
Parameters
Type | Name | Description |
---|---|---|
RenderTextureDescriptor | baseDescriptor | |
RenderTargetHandle | colorAttachmentHandle |