Class SceneViewDepthCopyPass
Inherited Members
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public class SceneViewDepthCopyPass : ScriptableRenderPass
Methods
Execute(ScriptableRenderer, ScriptableRenderContext, ref RenderingData)
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation
Declaration
public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderer | renderer | The currently executing renderer. Contains configuration for the current execute call. |
ScriptableRenderContext | context | Use this render context to issue any draw commands during execution |
RenderingData | renderingData | Current rendering state information |
Overrides
Setup(RenderTargetHandle)
Declaration
public void Setup(RenderTargetHandle source)
Parameters
Type | Name | Description |
---|---|---|
RenderTargetHandle | source |