Interface IBeforeRender
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public interface IBeforeRender
Methods
GetPassToEnqueue(RenderTextureDescriptor, RenderTargetHandle, RenderTargetHandle, ClearFlag)
Declaration
ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle, RenderTargetHandle depthHandle, ClearFlag clearFlag)
Parameters
| Type | Name | Description |
|---|---|---|
| RenderTextureDescriptor | baseDescriptor | |
| RenderTargetHandle | colorHandle | |
| RenderTargetHandle | depthHandle | |
| ClearFlag | clearFlag |
Returns
| Type | Description |
|---|---|
| ScriptableRenderPass |