Class DepthOnlyPass
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public class DepthOnlyPass : ScriptableRenderPass
Constructors
DepthOnlyPass()
Declaration
public DepthOnlyPass()
Methods
Execute(ScriptableRenderer, ref ScriptableRenderContext, ref CullResults, ref RenderingData)
Declaration
public override void Execute(ScriptableRenderer renderer, ref ScriptableRenderContext context, ref CullResults cullResults, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderer | renderer | |
ScriptableRenderContext | context | |
CullResults | cullResults | |
RenderingData | renderingData |
Overrides
FrameCleanup(CommandBuffer)
Declaration
public override void FrameCleanup(CommandBuffer cmd)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd |
Overrides
Setup(RenderTextureDescriptor, RenderTargetHandle, SampleCount)
Declaration
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle, SampleCount samples)
Parameters
Type | Name | Description |
---|---|---|
RenderTextureDescriptor | baseDescriptor | |
RenderTargetHandle | depthAttachmentHandle | |
SampleCount | samples |